π― Prototyping & MVP Design in Figma¶
This document defines the standards, criteria, and best practices for creating prototypes and MVPs in Figma at LOGYCA.
The objective is to ensure: - Design speed - Visual and functional consistency - Technical feasibility - Reduced rework between design and development
π― Purpose of Using Figma¶
Figma is used as: - The primary UI design tool - A functional prototyping space - A communication medium between design, product, and engineering - The foundation for frontend implementation
What Figma Is NOT¶
- A space for unstructured ideas
- An experimental canvas without rules
- A purely aesthetic tool
Every design must be technically implementable.
π¦ Types of Deliverables¶
Wireframes¶
- Low fidelity
- Structure and flow focused
- Early validation
Prototypes¶
- Medium to high fidelity
- Navigable flows
- Key states defined
Visual MVPs¶
- High fidelity
- Full Design Playbook usage
- Direct input for frontend development
π§± Mandatory Figma File Structure¶
00_Cover01_Design_System02_Components03_Screens04_Prototype05_Technical_Notes
π Technical Notes for Development¶
The Technical_Notes page must include:
- Special behaviors
- Validation rules
- Breakpoints
- Frontend-relevant logic
- Design assumptions
π Mandatory Rule
Every MVP must be implementable without reinterpretation.