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🎯 Prototyping & MVP Design in Figma

This document defines the standards, criteria, and best practices for creating prototypes and MVPs in Figma at LOGYCA.

The objective is to ensure: - Design speed - Visual and functional consistency - Technical feasibility - Reduced rework between design and development


🎯 Purpose of Using Figma

Figma is used as: - The primary UI design tool - A functional prototyping space - A communication medium between design, product, and engineering - The foundation for frontend implementation

What Figma Is NOT

  • A space for unstructured ideas
  • An experimental canvas without rules
  • A purely aesthetic tool

Every design must be technically implementable.


πŸ“¦ Types of Deliverables

Wireframes

  • Low fidelity
  • Structure and flow focused
  • Early validation

Prototypes

  • Medium to high fidelity
  • Navigable flows
  • Key states defined

Visual MVPs

  • High fidelity
  • Full Design Playbook usage
  • Direct input for frontend development

🧱 Mandatory Figma File Structure

  • 00_Cover
  • 01_Design_System
  • 02_Components
  • 03_Screens
  • 04_Prototype
  • 05_Technical_Notes

πŸ“ Technical Notes for Development

The Technical_Notes page must include: - Special behaviors - Validation rules - Breakpoints - Frontend-relevant logic - Design assumptions


πŸ“Œ Mandatory Rule
Every MVP must be implementable without reinterpretation.